Saturday, March 6, 2010

Re: objects_for_Sims2 Sims 3

Wow, Owlsy :)))  Thanks so much for your review!  You've really peaked my interest in Sims 3, so I'm going to dust off the copy I received for Christmas and try it out!  I had heard so much negativity that I just didn't want to clutter up my computer with it until now.  Can't wait...gotta get simming right away, lol.
Hugs,
gdwhich
 
In a message dated 3/6/2010 9:42:59 A.M. Central Standard Time, owlsongster@yahoo.com writes:

I have now tried Sims3 on my younger daughter's computer.  Now, "trying it" means creating a Sim and playing around a bit with furnishing her home.  Not exactly a definitive look at it, and without my daughter's help it would have taken ages to learn how to do things. 
 
The positives are VERY positive... i love the choices now, how much can be changed with clothing and furniture along the lines of colours and patterns; and how easy it is to change other things like facial features.  There is much more choice about body size, on a sliding scale, and another scale for muscle tone.  More choices about skin tones.  You can actually make Sims who look like real people, or fantasy characters.  Just ignore the fact that they are all the same height. Hey you can't have everything!
 
Build mode starts with a sort of model of a house and you click on the part of the house you want to work with (i was a bit confused about how to select wallpaper). The amount of individual customisation now available is just amazing.  For example, you can select a patterned wallpaper, then change just one of the colours in the pattern, or every one of them.  Windows actually let a lightpatch in, which changes according to the time of day.  From a quick play with stairs, it looks like there are no more fixed staircases, they all work like the front steps do in Sims2.
 
Aging is now a game choice, from standard to epic life, to no aging at all.  Setting items on the diagonal is now an in-game option, which i'm assuming includes curtains since i didn't have diagonals in the house i was playing.  How much money your Sims get on moving into a house depends on how many are in your family.  The more expensive your appliances are, the better they work.
 
Motherlode still works *smirks*
 
You now choose traits for your Sim, 5 i think, that impact on their wants, what they are good at,  their optimum life path.  Things like artistic, lucky, lazy, both good and bad traits.  There is a huge range to choose from.
 
The game generates challenges at different times, you can accept or ignore them.  When my Sim moved into her house, she got a challenge to catch a lot of bugs, i accepted it and some science guy showed up who wanted bugs, so in the end he did it.  My Sim ended up with a bug-free lot, an introduction and a source to sell bugs she caught.  Lucky? Well lucky was one of the traits i selected for her.
 
That's about all i did, and so far so good.
 
Now i'm waiting on getting a new computer, sometime this year, and loading Sims3, which i received as a gift last year from my older daughter's boyfriend.  I'm not sure how i feel about the rest of my neighbourhood actually getting on with their lives without any input from me.  It's like being downgraded from an all powerful God to a demi-God of one household.
 
Until then, Sims 2 rawks!
 
Save the Earth!!! .... It's the only planet with CHOCOLATE - OK, OK, "and" NEW ZEALAND *grins*

 

--
You received this message because you are subscribed to the Google Groups "Objects For Sims 2" group.
To post to this group, send email to objects-for-sims@googlegroups.com.
To unsubscribe from this group, send email to objects-for-sims+unsubscribe@googlegroups.com.
For more options, visit this group at http://groups.google.com/group/objects-for-sims?hl=en.

No comments:

Post a Comment